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uOLED-160-GMD1 Schematic ( PDF Datasheet ) - 4D Systems

Teilenummer uOLED-160-GMD1
Beschreibung User Manual
Hersteller 4D Systems
Logo 4D Systems Logo 




Gesamt 68 Seiten
uOLED-160-GMD1 Datasheet, Funktion
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USERS MANUAL
µOLED 160 GMD1
µSD
(Serial Command Platform)
Revision 1.3
4D Systems






uOLED-160-GMD1 Datasheet, Funktion
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1.2 µOLED-160-GMD1 Features
The µOLED-160-GMD1 is aimed at being integrated into a variety of different
applications via a wealth of features designed to facilitate any given functionality
quickly and cost effectively and thus reduce ‘time to market’. These features are as
follows:
ƒ 160 x 128 pixel resolution, 256 or 65K true to life colours, Enhanced OLED screen
ƒ 1.69” diagonal. Panel Size: 52 x 32 x 8.8mm. Active Area: 33.6 x 27mm.
ƒ No backlighting with near 180° viewing angle.
ƒ Easy 5 pin interface to any host device: VCC, TX, RX, GND, RESET
ƒ Voltage supply from 3.3V to 6.0V, current @ 40mA nominal when using a 5.0V
supply source.
ƒ Serial RS-232 (0V to 3.3V) with auto-baud feature (300 to 256K baud). If
interfacing to a system greater than 3.6V supply, a series resistor (1K) is required
on the RX line.
ƒ Powered by the fully integrated GOLDELOX-MD1 module (also available as
separate OEM modules for volume users).
ƒ Optional USB to Serial interface via the 4D micro-USB (uUSB-MB5) module.
ƒ Onboard micro-SD (µSD) memory card adaptor for storing of icons, images,
animations, etc. 64Mb to 1Gig µSD memory cards can be purchased separately.
ƒ Three selectable font sizes (5x7, 8x8 and 8x12) for ASCII characters as well as
user-defined bitmapped characters (32 @ 8x8)
ƒ Built in graphics commands such as: LINE, CIRCLE, RECTANGLE, TEXT,
USER BITMAP, BACKGROUND COLOUR, PUT PIXEL, IMAGE, etc. just to
name a few
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uOLED-160-GMD1 pdf, datenblatt
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2.2.3 Text button (b)
Syntax : cmd, state, x, y, buttonColour(msb:lsb), font, textColour(msb:lsb),
textWidth, textHeight, char1, .., charN, terminator
cmd : 62hex, bascii
state : Specifies whether the displayed button is drawn as UP (not pressed) or
DOWN (pressed). 0 = Button Down (pressed)
1 = Button Up (not pressed)
x : top left horizontal start position of the button
y : top left vertical start position of the button
buttonColour(msb:lsb) : 2 byte button colour value
font : 0 = 5x7 font, 1 = 8x8 font, 2 = 8x12 font. This has precedence and does
not affect the Font command.
textColour(msb:lsb) : 2 byte text colour value
textWidth : horizontal size of the character, effects the width of the button.
textHeight : vertical size of the character, effects the height of the button.
char1..charN : string of ASCII characters (limit the string to line width)
terminator : the string must be terminated with 00hex
Description : This command will place a Text button similar to the ones used
in a PC Windows environment. (x, y) refers to the top left corner of the button
and the size of the button is automatically calculated and drawn on the screen
with the text relatively justified inside the button box. The button can be
displayed in an UP (button not pressed) or DOWN (button pressed) position by
specifying the appropriate value in the state byte. Separate button and text
colours provide many variations in appearance and format.
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